Joint Forces Teamworkday Discussion / Feedback

blackfish_
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon blackfish_ » Fr 4. Apr 2014, 11:06

Feedback 03.04.

Hill 488 (Night): Joined NVA midround and got entrusted a squad. We got pushed back to the flag on SW peninsula and were fighting over our FOBs there till round ended. [Comms] Only with a fellow NEW-Squad iirc. No commander. [Balance] We lost ~250-0. [Conclusion] NVA is having a tough job against US arms. It's a good seeding map since it's rather small but adjusting well (gameplay wise) to a growing player count.

Black Gold (INS): Was leading an APC-Squad the whole round. [Comms] Were good but far from perfect. Especially when supporting fellow infantry inside compounds or when they are engaging them one would love to get more feedback on progress plus current position inside buildings (floor/wing) to prevent ff-incidents. Bad visibility due to sandstorm/smoke makes it hard to distinguish between friend and foe. Often had to ask a few times before a SQL updated/answered me which was pretty annoying. Commander was doing an OK job. [Balance] Was good. We lost 20-0 because of burning dozens of tickets on hard to take caches inside the city and an industrial complex. [Conclusion] Interesting layer, i was surprised how well the insurgency mode matches with this map. Both teams are on a par imo, good comms and coordination plus cache locations are crucial for victory here.

Bijar: Was leading an INF-Squad on MEC with many pubbies in it. We capped Lookout and fortified the hills NW of it with eyes on Alkomin. We had to fall back because we got attacked by enemy armour, CAS and infantry at the same time. Btw, it was the worst PR round in my lifetime. [Comms] None. No decent support by Armour/CAS (lost CAS quite early though). No commander ofc. [Balance] Worst case. Dozens of decent players left after the previous map, all NEWs as well (except for Elmariachi). There were also many puppies on who weren't able to handle their assets properly. No means of transport available at a certain time since all chopper were down. We lost due to ticket bleed >350-0. [Conclusion] It was too late at night to tackle another 4 km² map after the previous 800 tickets marathon. So i would suggest to either play a smaller insurgency map next time with lesser tickets, don't place a 4 km² map at the end of the mapcycle or start the event one hour earlier.

@Devs: Had a really hard time placing assets (emplacements) in the mountainous area NW of Lookout Post at the maps edge - every asset took several (at least 5+) tries to deploy.

Was talking to a member of a fellow clan afterwards an he was disappointed about how resolutions are not getting implemented even though they were fixed by voting on the last meeting. Hope this will be taken care of till next JFT.
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes". Or should I?
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MoulinKiller
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon MoulinKiller » Fr 4. Apr 2014, 15:51

@ Blackfish: Did your count your teamkills on Black Gold? :D There were so many reports coming trough saying that we should kick you :D


My Suggestion for future JFTD' s would be that we play a small map first, then a huge map, and then a middle sized map.

For ex:
1. Ghost Train/Asad
2. Khamisaya/Kashan
3. Muttrah/Qwai/Marlin

I think that we can keep the players on our server for a longer time then.
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blackfish_
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon blackfish_ » Fr 4. Apr 2014, 16:12

@Moulin: U might have noticed, that the whole APC-Squad had teamkills en mass, it wasn't just me who had a tough time because of poor visibility. And yay, i had like 5 teamkills u included when u lonewolfed/charged the cache building on your own while i was focussing on the squads we were told to support by commander, who attacked from the opposite side :!: . There was even an incident were i was asked by SQL 7 to fire inside an underground passage at the northern cache just to realize that he had some mates inside, who i killed ofc.
But like i wrote in my last post...
blackfish_ hat geschrieben:Especially when supporting fellow infantry inside compounds or when they are engaging them one would love to get more feedback on progress plus current position inside buildings (floor/wing) to prevent ff-incidents. Bad visibility due to sandstorm/smoke makes it hard to distinguish between friend and foe. Often had to ask a few times before a SQL updated/answered me which was pretty annoying.
Is there no one else who can provide some constructive feedback or wants to discuss what was previously said?
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes". Or should I?
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fecht_niko
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon fecht_niko » Sa 12. Apr 2014, 08:02

Nice rounds last time with lack of COMMS.
The problem was that we didnt have a CO. Next time I will command on 2 maps and I hope to find here some other COs...

PS: Next time pls the restart to have another 5 min in mumble to coordinate!
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MoulinKiller
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon MoulinKiller » Sa 12. Apr 2014, 11:29

we did that on Fools. Didnt really help much, others weren't really happy with it. Called it a waste of TIme. (+/- 15 Minutes lost only for breifing)
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Murkey
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Murkey » So 13. Apr 2014, 11:06

Nothing much to add. Just that I've moved real life stuff around solely to play the JFTWN and it's bee a lot of fun the last 3 weeks. Thanks for hosting and keep it up :blush:

Cheers, Murkey.
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MoulinKiller
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon MoulinKiller » So 13. Apr 2014, 17:43

:D good to hear thath ;) much love <3
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fecht_niko
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon fecht_niko » Di 15. Apr 2014, 07:21

Wer integriert die reserved slots für den JFT?
Ich würde demjenigen dann heute Abend eine PM mit den neuen ARCs schicken.
Muss unbedingt bis Donnerstag aktualisiert werden!
Niko
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Rage
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Rage » Di 15. Apr 2014, 08:12

fecht_niko hat geschrieben:Wer integriert die reserved slots für den JFT?
Ich würde demjenigen dann heute Abend eine PM mit den neuen ARCs schicken.
Muss unbedingt bis Donnerstag aktualisiert werden!
Niko
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MoulinKiller
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon MoulinKiller » Do 17. Apr 2014, 09:01

Ich werds heute nicht schaffen. Kucke vielleicht gegen 10, halb 11 mal vorbei
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