Joint Forces Teamworkday Discussion / Feedback

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Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Sa 15. Feb 2014, 00:06

Guys, please keep in mind that we want to improve the JFTD experience and NOT get insulting or hurting. We all share our love for the game and should keep that in mind! Dont let the pubbie problems get to you! Lets keep this discussion down to the facts and preach love, not hate! :fem:
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Mr.Sherenai: Ich gehe jetzt in den Park und schlürf mir einen mit nem dicken Eis.
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Curry-Chicken
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Curry-Chicken » Di 18. Feb 2014, 07:38

Nate hat geschrieben:=> Scrolling rules ingame? Updated server description when loading? Spamming 'enforced Teamwork' !s command? Restarting map for briefing? Did you implement that?
This, lets try some stuff before we lock the server. Not sure if you are aware but as soon as we put a pasword on there won't be any RS anymore. I also believe that we should give everyone the chance to join us, even new players. And what will the password really change? If you believe that as soon as we lock the server the teamwork and skills gets on a higher level you are wrong.
I don't mind playing on a passworded server, even with fewer players but IMO that is not the problem at the moment. I made enough suggestions, so did others. Scrolling rules, reminder, splitting up members over several squads, !restart, more admins, ...

Discussing is one thing, doing it the other.

cheers,
Curry.

P.S. And please stay away from anything with SIGN-UPs, it is too much weekly paperwork - at least IMO :P
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ELmariachi: "spread on the Map like Ants on Soda..."
K4on: "Ich gammel hier im Hochsitz aufem Berg, und es regnet in strömen..."
K4on: "Darum bin ich auch so lange online xD"
Pheelz: "wooden pussies"
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Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Mi 19. Feb 2014, 15:13

Wennmer schon nicht mehr "vorplanen" wollen, kann dann wenigstens ein oder mehr Admins endlich mal testen ob das mit der Runde anhalten richtig funktioniert? Wenn wir am Anfang der Runde ne Verschnaufpause haben können wir eventuell mehr Zeit in Aussortieren/balancen investieren. Das ist imho sogar noch wichtiger als die Mehrzeit fürs spielerisch Organisatorische.

Jede Woche hauen wir uns über balance die Köpfe ein aber wirklich geändert wird nichts. Ab nächste Woche muss ich nicht mehr für Klausuren lernen, dann nöhl ich euch das auch im Teamspeak um die Ohren. Gerade geht halt noch nicht.

English:
Okay, no paperwork. Admins, test the pause function then. Less talk more do.
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon K4on » Do 20. Feb 2014, 22:01

Joined PLA Team on Shijia Valley, nobody set up transport squad - so I decided to do it for the beginning of deployment. Had quite some small laggs, but our deployment went pretty well:
Infantry Squads lead by some tg members (afaik), fh, bia, itw and heros capped all important flags, entered the city, secured the airfield with heavy static defenses as a backup while qrf secured the eastern side of the river. Additional TankSupport in the city also blocked the GB for some time. It was a nice deployment without much explanation in the preroundtime. We could have used one more trans heli, but the enemy wasn't really fast in his deployment aswell, so it was good enough.

After all squads were deployed and and supplied with crates, I needed to DC as the lags got heavier. =/

The beginning was fun and the battle seemed to last quite long according to PRSPY, so how went the rest of the round?
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Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Do 20. Feb 2014, 23:01

First two rounds were awesomed balanced! 7-0 and 22-0 iirc. Charlies Point is an awesome map which is definitely underplayed in the current meta! Marlin was cool too, nice coms with curry. It was a little sad though that only my squad stuck to the plan of defending the southern flag. :<

Had major D/C problems through the whole game. Sorry to all the guys in my squad, I cant do anything against it when it happens. Thanks, vodaphone. :aufsmaul:
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Mr.Sherenai: Ich gehe jetzt in den Park und schlürf mir einen mit nem dicken Eis.
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MoulinKiller
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon MoulinKiller » Fr 21. Feb 2014, 13:33

I couldn't come because of major stomach problems. I had a meeting with my bed for 24 hours straigt.

I hope you guys had great fun. I saw you had some problems filling the server up.. did you manage to solve that ?
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Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Fr 21. Feb 2014, 14:50

MoulinKiller hat geschrieben:I saw you had some problems filling the server up.. did you manage to solve that ?
Started Charlies with 20:20. Ended on full capacity. :)
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon fecht_niko » Fr 21. Feb 2014, 17:41

A lot of Clans were missing but still Fun because of the good balance!
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Curry-Chicken » So 23. Feb 2014, 12:40

1. Charlies Point: wasn't on the server.
2. Shijia: balanced, great fight in the city. Sniper fags belong perm banned and not temp.
3. Marlin: was CO, my internet crashed when we had 50 tickets left on MEC. Most SL's didn't do as asked. I've to recommend Jafar for doing logistics and SRF for beeing a FOB building-QRF element. As well as Ranz for defending the flag with a couple of retards - great work! And KSK for helping attacking and defending when needed! Great work by binary and sherenai delivering .50 rape. 57th did MORTARs...

Curry.
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ELmariachi: "spread on the Map like Ants on Soda..."
K4on: "Ich gammel hier im Hochsitz aufem Berg, und es regnet in strömen..."
K4on: "Darum bin ich auch so lange online xD"
Pheelz: "wooden pussies"
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Mi 5. Mär 2014, 09:29

I cant make it this thursday. :( I hope you guys rock the maplist. And try to gather the pubbies around known squadleader, I know clans want to play with clans; but two Known people on the squadleadradio are better then one.

Have phun, boys!
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