My Feedback (Militia, IDF, Russia)
Dragon Fly was fun but the enemy was too strong.
Bijar: My Squad was defending TV station for the hole round... Our CO wasnt marking/lasing anything on map.
Vadso: Was the best round for me. Teams were balanced but enemys support and assets were much better than ours.
All in all KSK was most of the time the only Squad that cooperates, but we still enjoyed JFTD.
Joint Forces Teamworkday Discussion / Feedback
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- [KSK]Ghostfool
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Re: Joint Forces Teamworkday Discussion / Feedback
We joined when Bijiar started (IDF), communication with infantry was good, but while WGP were defending, we tried to attack east city and got constantly camped by enemy APC and Tanks while enemy infantry tried to kill us. There was a lack of Armor support on our side, so no crates or another Fob in the city to support the infantry... The commander was too busy to lase targets north of the city instead in the city, but i think he finally managed to lase something (maybe it was another sql...idk).
commander role is so important on these assets maps, we need a dedicated commander, so that these rounds are more organized. I dont like playing the commander, but are there no people out there who want to do it more often?
I didnt get the whole picture how Vadso was because we really had problems to get into that L-shape, but we could have won if we wasted less tickets for attacking Tunnels i think.
Both rounds ended quite close ( 0-40 or something), so i think it was a good balance, but organization level was quite low.
And 4th Map Gaza.. i really like it, but IDF again?
commander role is so important on these assets maps, we need a dedicated commander, so that these rounds are more organized. I dont like playing the commander, but are there no people out there who want to do it more often?
I didnt get the whole picture how Vadso was because we really had problems to get into that L-shape, but we could have won if we wasted less tickets for attacking Tunnels i think.
Both rounds ended quite close ( 0-40 or something), so i think it was a good balance, but organization level was quite low.
And 4th Map Gaza.. i really like it, but IDF again?
- Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback
Just one thing (for dragonfly and Bijar): good fucking job, danger!



Mr.Sherenai: Ich gehe jetzt in den Park und schlürf mir einen mit nem dicken Eis.
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Re: Joint Forces Teamworkday Discussion / Feedback
Went pretty well imo.
Jabal: It was a nice round for MEC, got pushed back in the beginning but had a cool comeback.
I was in the mortars with Andy and we managed to keep them online almost the whole round, got attacked by inf 3 times, but they never succeeded.
Shijia: Too short.
Server re-Seeding: Please runnext once you reach a certain amount of players
Fools Road: Teams were balanced imo, it was just the usual Conventional vs Unconventional-Business.
Militia team failed to defend the Hilltop properly.
Muttrah: Meh. Was leading public squad, communication was allright, although some people need to reduce All-SL-Comms a lot.
Jabal: It was a nice round for MEC, got pushed back in the beginning but had a cool comeback.
I was in the mortars with Andy and we managed to keep them online almost the whole round, got attacked by inf 3 times, but they never succeeded.
Shijia: Too short.
Server re-Seeding: Please runnext once you reach a certain amount of players
Fools Road: Teams were balanced imo, it was just the usual Conventional vs Unconventional-Business.
Militia team failed to defend the Hilltop properly.
Muttrah: Meh. Was leading public squad, communication was allright, although some people need to reduce All-SL-Comms a lot.
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Re: Joint Forces Teamworkday Discussion / Feedback
Was good yesterday but there are 2 things we should improve:
- We lose to much time with Skirmish and have less to play "Teamwork Maps". After server restart, just !runnext. When we have 50+ Players start the first AAS Map (1. is always INF layout).
- Teambalance: Was always good, only on Shijia most of the publics were on Opfor side.
All in all it was fun
- We lose to much time with Skirmish and have less to play "Teamwork Maps". After server restart, just !runnext. When we have 50+ Players start the first AAS Map (1. is always INF layout).
- Teambalance: Was always good, only on Shijia most of the publics were on Opfor side.
All in all it was fun

- [KSK]Ghostfool
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Re: Joint Forces Teamworkday Discussion / Feedback
Jabal - me too late
Shijia - Suddenly Crash - A pitty that we didnt play it, was afk while voting^^
Fools (Milita) - It was hard to defend hilltop, the enemy infantry was quite fast and their APCs gave them a good support while we hadnt our BMP-2 or BRDM in use and we didnt have mortars. I dont understand why there were people bitching around about balance. We had a pretty good team, but there was only Infantry completely without support, thats why GB won.
Nice to see that Mariachi was commander most of the time, he marked alot and UAV was always up and somewhere on spot, but we lost much time on Fools Road because our orders changed often. However its very important that there is a commander who is willing to do his work and i hope we will see it more often.
I know there was no time for a vote at the end of Fools Road, but Muttrah
There were still 10 reserved slots, didnt it work well with less?
We need more communication between the clans who will leave next round or who should switch. Afaik only NEW, QRF and WGP were in TS.
And i support niko and nate: Please fast switch to AAS, nobody likes to play skirmish all the evening, especially not that Burning Sands Airfield map that promotes baserape.
Shijia - Suddenly Crash - A pitty that we didnt play it, was afk while voting^^
Fools (Milita) - It was hard to defend hilltop, the enemy infantry was quite fast and their APCs gave them a good support while we hadnt our BMP-2 or BRDM in use and we didnt have mortars. I dont understand why there were people bitching around about balance. We had a pretty good team, but there was only Infantry completely without support, thats why GB won.
Nice to see that Mariachi was commander most of the time, he marked alot and UAV was always up and somewhere on spot, but we lost much time on Fools Road because our orders changed often. However its very important that there is a commander who is willing to do his work and i hope we will see it more often.
I know there was no time for a vote at the end of Fools Road, but Muttrah

There were still 10 reserved slots, didnt it work well with less?
We need more communication between the clans who will leave next round or who should switch. Afaik only NEW, QRF and WGP were in TS.
And i support niko and nate: Please fast switch to AAS, nobody likes to play skirmish all the evening, especially not that Burning Sands Airfield map that promotes baserape.
- Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback
gj & thankyou to Machi for going Comm on both played Rounds!
I had a lot of fun defending Westcity in Jabal. It was my first time doing SL on JFT day and my Squad (Spion, ulysses and 5 changing public player) did a great job, talking with me and each other. And every squad did the same thing viceversa, talking to each other and following coms orders. And thats just why we had this huge comeback boys, better communication and tactics. It was a good decision to let the main force fall back to the city, because once lost and occupied I doubt that we could have reclaimed it.
Fools was great too, it got kinda messy on the southwestern hills, but thats what I signed up for when voting for fools!
It was a pity that we got steamrolled so bad, I have no idea why though. Was to busy shooting you bloddy brits in the back and nading your medics.
+1 for faster switch with. If it wasnt for the shija crash it would have been to late (for me) to play fools. But you could tell that most of the guys wanted to keep on playing, the restarted server was fully populated after ~15m and we could have just !runnext after 5.
Nontheless: Great success! Thanks for the rounds.
I had a lot of fun defending Westcity in Jabal. It was my first time doing SL on JFT day and my Squad (Spion, ulysses and 5 changing public player) did a great job, talking with me and each other. And every squad did the same thing viceversa, talking to each other and following coms orders. And thats just why we had this huge comeback boys, better communication and tactics. It was a good decision to let the main force fall back to the city, because once lost and occupied I doubt that we could have reclaimed it.
Fools was great too, it got kinda messy on the southwestern hills, but thats what I signed up for when voting for fools!


+1 for faster switch with. If it wasnt for the shija crash it would have been to late (for me) to play fools. But you could tell that most of the guys wanted to keep on playing, the restarted server was fully populated after ~15m and we could have just !runnext after 5.
Nontheless: Great success! Thanks for the rounds.



Mr.Sherenai: Ich gehe jetzt in den Park und schlürf mir einen mit nem dicken Eis.
- ELmariachi
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Re: Joint Forces Teamworkday Discussion / Feedback
I had fun for the first time on JFT.. Commanding was a assload full of work.. Mumcoms were hotwired.. Very good Coms at all.. Ranzpirat is totally right.. The A B C defense line on Jabal was neccesary because once the city is lost north bridge will be lost too.. And my Plan was to win by taking the Enemy tickets away kill by kill.. But the Blufors were very good organized..
Fools.. Well the Millita UAV pretty suck.. Finding inf with that crappy drone is almost impossible.. Finding Vehicles is alot easier.. So i couldnt provide intel about footmobiles attacking West Ridge..
Muttra.. Well in my opinion the Team were a little unbalanced.. We had a good start but lost the initiative after loosing west city.. I knew the NME Fob position but no squad was be able to move there and destroy them.. At least i sended one Badass Motherfucker (Lemmy) Master of C4 and Ambushes to take em down.. But at this time we lost too many tickets.. We hat the Flag white but the NME was pretty fast back on post to keep the flag white.. And then we had a Solo cobra who just wasted the bird at 40 Tickets..
Horrah Brothers
Fools.. Well the Millita UAV pretty suck.. Finding inf with that crappy drone is almost impossible.. Finding Vehicles is alot easier.. So i couldnt provide intel about footmobiles attacking West Ridge..
Muttra.. Well in my opinion the Team were a little unbalanced.. We had a good start but lost the initiative after loosing west city.. I knew the NME Fob position but no squad was be able to move there and destroy them.. At least i sended one Badass Motherfucker (Lemmy) Master of C4 and Ambushes to take em down.. But at this time we lost too many tickets.. We hat the Flag white but the NME was pretty fast back on post to keep the flag white.. And then we had a Solo cobra who just wasted the bird at 40 Tickets..

Horrah Brothers

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Re: Joint Forces Teamworkday Discussion / Feedback
Well we didn't use it though ;)[KSK]Ghostfool hat geschrieben:Afaik only NEW, QRF and WGP were in TS.
QRF agreed to be switched before Jabal to balance teams and KSK switched Teams on Burning Skirmish and that was all made up using Teamchat and not TS ;)
+ 1 against Burning Skirmish
- Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback
I laughed out really loud after reading the Banreport on this one.ELmariachi hat geschrieben:And then we had a Solo cobra who just wasted the bird at 40 Tickets..





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