I'd like to chip into this debate a bit as well. First of all, m@d is using an on-board sound card so his audio settings can be set to Hardware and High at best. At those settings he simply can't hear most of the things he claimed hearing simply because the audio engine doesn't produce those sounds at such distances. Even with an X-Fi sound card and Ultra High settings some spotting are a bit questionable, although possible in good circumstances.
xXxM@DxXx hat geschrieben:8:15 - SL put a marker on that guy. and he still killed me...
Who exactly was your SL? Because you're the one wearing the Officer's kit and you do not appear to be playing with anybody else. And even if there was a marker, you really managed to perfectly pre-aim that guy and fire as soon as you popped up.
xXxM@DxXx hat geschrieben:entire korengal vally part - This is purely knowing the game and having expirience with it. This map happend to be my favorite, and I play on it for years. this happend on round start, where both sides rush to the compound. I know people always come to that corner, so EVERY TIME i play on korengal, I do the same: go up to the roof and throw nades there. and I saw and heard movement, so I shot to that area, and killed some guys.
For those holes: you can see the enemy through them... and I could hear them heal.
everything there is just hearing the movement of the enemy.
It's funny how every time you decide to throw a nade you aim it perfectly at somebody. And when you shoot a guy through a field it's just amazingly obvious that you hack.
xXxM@DxXx hat geschrieben:
1:30 - the maker of the video cut the part where the enemy was revived. I heard it and rushed to them, killing the guy on the corner. then 2 enemies came through the smoke and I could hear them. I purely spreayed at them. you can hear I was out of ammo.
Of course you managed to aim all the shots through smoke perfectly at the two enemies that were there or their dead bodies.