Joint Forces Teamworkday Discussion / Feedback

fecht_niko
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon fecht_niko » Fr 31. Jan 2014, 08:24

I think everyone knows that the best JFTD was the absolute balanced one.
And if you see that on one side is only 3dac, KSK and OD-S (Most of them ARC) with 2 pubbies and on the other side 6 WGP, 3QRF, 5NEW, 5FH and 30 pubbies, than its obviosly imbalanced. And the funniest was to watch That there was still no balancing on kashan.
So if you dont Balance or the little admins (KSK, 3dac) switch themselve next time, there is no Need for me to play here
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Curry-Chicken
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Curry-Chicken » Fr 31. Jan 2014, 09:01

Curry-Chicken hat geschrieben:I also believe that we should increase the briefing time on the server up to 10 minutes. Not sure if that will help since we still have the 3 minutes squad rule, but some more preparation before each round, would clearly help to organize the team. That give us more time to brief the squads, inform the other SL’s about the plan of your squad and give us more time to balance the teams. As well as people have more time to figure out what the team needs, like logistics and MORTARs, etc. Or maybe a !restart after the time has reached 00:00:01?
Doesn't work with the increased briefing time (assets will spawn earlier, etc.) but maybe we just do the !restart instead? This would also give us time to shuffle the teams. So could help to sort out the balance IMO, simply because we have more time to react. I have a potato computer, everyone knows that, when I’m loaded in it’s usually not more than 2:30 mins till the round starts… lets use that break, anyone which can’t wait or shut up on local mumble should be banned.
About CO's:
"Since tempo and initiative are so critical to the success [...] decentralised command structure allows "on the ground" unit leaders, while still working within the guidelines of commander's overall vision, to exploit enemy weaknesses as they become evident (also called "recon-pull" tactics or directive control)." Source@wikipedia

Get SL's to take initiative and spread out the leaders we have with us instead of putting them inside one single squad. Get proactive SL's instead of beeing too focused on the CO.

Maps:
1. Bijar Canyons AAS INF:
Joined my own map wish too late, what I saw looked awesome. Soo many FOB’s and RP’s. Our team sticked together, I didn’t contributed much I RTB’ed one MTLB and one LOGI truck - so I spend my round on the highways of Bijar :D
Logistics was total win, we had several FOB’s up around the flag we wanted to capp or we had to defend. The cap of bridge went quite fast, was sad to see that IDF had nothing to encounter us. INF layout for the win, 2 APC per side is enough - go INF fellas :D

2. Yamalia AAS Alt:
Thats what we are looking for - great game. Got frustrated with this finnish clan called =LK=, not asking for help, dying alone and taking special kits. I will keep an eye on them…
Round was balanced, not like Bijar. Great comms with the CO, great defence by KSK and my guys. We did the mortars and supported the defence with FOBs. Armor was supporting us when needed, I believe both teams rushed too fast with their APC’s in the beginning. 3xLAV-3 convoy WTF :P

3. Dorve ALT AAS:
Well, I don’t like Dovre - I’ve got FPS issues. Turned out pretty good. Was fair that we swapped teams but we should have balanced. Performance of everyone when down, no FOBs, etc.

We had around 20 guys on our TS from several communities. We splitted up and spread out over several squads: Logistics/Trans, ARMOR, INF and RECON. These squads worked together as much as they could while supporting the rest of the team.
IMO we won Yamalia and Bijar only because of our logistics. Thanks xact for flying TRANS two rounds in row :P

Overall great choice of maps for yesterday, thanks Rage for commanding and the rest of the NEW gang for balancing.

@Niko: Lets work it out. I will get myself admin rights (jesus this is a bad idea, do I get them?) I can do the restart and switching people myself. Lets use the restart, gather every liaison in the TS channel and discuss the balance.

cheers,
Curry.
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ELmariachi: "spread on the Map like Ants on Soda..."
K4on: "Ich gammel hier im Hochsitz aufem Berg, und es regnet in strömen..."
K4on: "Darum bin ich auch so lange online xD"
Pheelz: "wooden pussies"
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Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Fr 31. Jan 2014, 10:17

Niko, I spoke to you in Mumble before the Round started, which was fine. After 19:00 only KSK was active in our Teamspeak. How in earth are we supposed to sort this stuff out if the only communication we are getting is via ingame chat? GET IN TS, there is always the possibility of !restart, like Curry said, if its too unbalanced but we need to TALK about this. Talk as in hearing each other.

+1 For more Temp-admins on JFT, yesterday was just awfull (only 2 NEW). Maybe one from every participating Clan. Is this possible?
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Neander
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Neander » Fr 31. Jan 2014, 11:36

Sorry I was on an business event yesterday but we already talked about this administration stuff.

1.
One of the conditions to get a reserved slot for JFTD is, to bring at least one ambassador to our TS for stuff like balancing, administration, etc.
We have to contact each clan again to secure this point. Without this it is nearly impossible to balance. But also each community can look to the balance by his own. If the full ARC team is on one side it's realy great for ARC but not for the other team and we know that. So if you see there is a extremly clan stacking please move by our own or talk about this in TS. We can also create an extra channel for the ambassadors to clear out comms and prevent spam.


2.
Most of the NEW guys doesn't play PR anymore or just a few hours per week. So we have only a few admins who play nearly every day and every JFTD thats people like Mariachi, Moulin, Rage an myself. But also this guys can't play every JFTD because of private stuff. I already say that we will talk about the admin rights for specific persons on our next Communitymeeting this sunday.
Grüße Neander | Chris Bild
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[KSK]Ghostfool
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon [KSK]Ghostfool » Fr 31. Jan 2014, 12:19

Like the others siad: We need to sort out that balancing stuff in TS, its the easiest way and i dont get it why you dont use this way to communicate problems if you know we are all (NEW, 3dac, KSK)in Teamspeak. Hopefully it wont be this unbalanced next time, but during the match somebody complained about balance and i looked on the scoreboard and from the Tags it looked quite balanced. You had WGP, QRF, FH, NEW and MIF on your side at this moment. Its not like every squad on our side was lead by an Clanmember or something. Later more 3dac joined our team i think, at this point somebody should have switched.

We need to manage that stuff between the rounds or at the end of a round to have balanced team for the next map, and its really important that we have admins on both sides to get rid of people that fool around. But even on this point people often complain about asshats but they dont give names or write a report.... and then expect that magic happens...

About Teamspeak: A own Channel only for communication between clans or admin issues would be nice. The JFT Channel is ok most of the time, but when people join they often speak a bit before they join the game and between the rounds its quite loud too. Not really a problem, but can be annoying sometimes.
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Neander
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Neander » Fr 31. Jan 2014, 12:31

We will create an extra channel for ambassadors / admins with an password so we can improve clear comms
Grüße Neander | Chris Bild
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Pflichtangabe zu den Inhaltsstoffen meiner Postings: Kompetenz, Erfahrung, geringe Anteile von Halbwissen. Kann Spuren von Ironie oder Hörensagen enthalten.
Nate
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Nate » Fr 31. Jan 2014, 13:29

Problem with problembears is, that kicking them doesn't really solve anything. You have a 5-men squad with a guy that is not answering in mumble- You kick that guy and the other 4 guys are in the game without leadership and propably end up disconnecting aswell.

I still think we need scrolling ingame rules about the character of the event. Create a !s JFT command or something and spam it all the time. Check SL-mumble before the round starts, make sure that people know how to use their assets etc etc. Let SL's sort their squads out and then restart the round as curry said, so that people can make a plan after they dealt with their squadmembers.

That does not even require a commander.
What happens pretty often though is that people join mid-round and fuck things up. You will always get the occasional non-responsive squad and there is nothing that we can do about it really .

So far, I always had problems with your TS. NEW-Server-Channel was full of talking people, so I always thought the Joint Operations Channel was the right one - no permission to join.
QRF was not even playing together yesterday so it wouldn't even be necessary to have them all on the same team. I would say - don't hesitate to switch people. If it is clear that one team is being dominated announce that people will be switched before the round ends. I think not a single person was switched for balancing. If any clan decides to leave the server on the next round, they should announce it.

Only Dovre was imba though, Bijar was due to deployment, Yamalia was balanced and Kashan was won by Canada with 4 tickets - because our Jet decided to try and ram his jet into the enemy tank.
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Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Fr 31. Jan 2014, 14:35

Nate hat geschrieben:[...]because our Jet decided to try and ram his jet into the enemy tank.
I this was intentional its a bannable offence iirc.

In all other manners: what Neander said. Ambassador Channel with nearly no small talk happening sounds like a good plan. But that only works if every Clan participates!
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Rage
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Rage » Fr 31. Jan 2014, 18:42

Feedback:

Bijar:
IDF:
I was commanding the whole round.
Picture perfected proactive SLs , comms were almost perfect almost because there were sometimes to much radio chatter going on radio discipline is of great importance here! Request a comm-line before just starting to speak ( you were not the only one Machi ;)). But thats something the commander should remind all squads if really necessary but actually all experienced SLs should know the communication protocols. Thats the slight only point to be optimized beside that comms were really great! Markings/-request top, responds top, almost everyone just knew what to do so i had enough time to concentrate on spotting the enemys and coordinating the mortars. Awesome! :clap:
A dream to command such a team!

MEC:
Didnt underst the complaining about zero comms on your side! There were enough known Clans on MEC side before complaining go commander or take the initative and start communicating if there are not responding report them. I have to admit here though that our admins were understaffed.
Neverthelesse i cant imagine that all the known clans wasnt responding at all?
In fact when i was commander on your side next round it turned out all you needed were a kind of
jump start and a clear common thread! But as Curry also already mentioned you dont need necesseraliy a commander for that if you got enough proactive SLs. But a commander makes the whole thing easier imo.

Yamalia
RUS:
Commander whole round.
Mumblechek all were responding! As i said after that jump start comms were really good.
Everyone did what they were supposed to do and i really liked that round. I was a little suprised that there are still known SLs who dont know how to set an area but ok (Dutch :P) so it took a while until the area attack on there anoying mortars finally came down (eat that Curry :DD ).
We really did a great job we even were slightly ahead ticketwise at one time and then the canadian LAV armada came...
Canadian LAVs are better than these russian toys and your apc crew also knew how to use them proper + you had effective mortars.
Nevetheless i really enjoyed that round there were quiet good comms and good teamwork.
Awesome logistic by Shake Shake! ;)

Dovre:
GER:
No Co,barely comms, barely markers no common thread!
You dont have to be a rocket scientist to solve that equation.

Kashan:
off

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Organisation

First to be able to organize and sort things out without any circumstances the "important"
clans have to have at least one ambassador on our TS. There will be a special room for organisation free of distraction guranteed.
Which clans?: Easy rule i would suggest if you want to keep your reserved Slots then you will have at least one ambassador of your clan on our TS!
Nate hat geschrieben:Joint Operations Channel was the right one - no permission to join.
We are on it lets better say K4on is on it.
(Edit: Should be solved by now)
Curry-Chicken hat geschrieben:I also believe that we should increase the briefing time on the server up to 10 minutes. [...] Or maybe a !restart after the time has reached 00:00:01?
I agree, but I guess 6 min is max but im not sure. I would say we will test the restart thing if you all agree. Sounds good imo.
Nate hat geschrieben: I still think we need scrolling ingame rules about the character of the event. Create a !s JFT command or something and spam it all the time.
Agree!
Nate hat geschrieben: Check SL-mumble before the round starts, make sure that people know how to use their assets etc etc.
Commanders duty to check mumble if you dont have one feel free take charge here and report all not responding SLs.

Knowing how peoples skill is in that particular asset is a difficult thing here there is a lot room for different opinions. But sure if they waste they get !k or !tbed.

Curry-Chicken hat geschrieben: I will get myself admin rights (jesus this is a bad idea, do I get them?)
Dont know it its good idea to give you admin rights Curry if you got your 5 minutes the server will be empty right away with only ducks on it! I trust you 120% my Schwab (- 5 Minutes) You know that! ;)
But maybe with warnings and switch rights!
We have "Stammtisch" this sunday will disuss that there we have to discuss admins topics anyway.
Nate hat geschrieben:Problem with problembears is, that kicking them doesn't really solve anything. You have a 5-men squad with a guy that is not answering in mumble- You kick that guy and the other 4 guys are in the game without leadership and propably end up disconnecting aswell.
It should be absolutely clear that we want expirienced SLs, teamwork and coordination on JFTD if there is anyone who is not willing to support that idea or fulfilling the minimum prerequisite of having a working mic we will get rid of him. Report all of them if necessary.

To be clear we would get rid of the whole team if they dont support the idea and balance with the rest. The idea of JFT and spirit stays! ;)

Success proves us right sure we have to work on the balance things but guys balance in pr is a never ending story at least we can react better in future on JFTDs if we got the all the represented Clans in our TS.
And pls stop whining when it gets hard one round war is not fair all the time! ;)

Wall of text sorry!

Cheers
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Curry-Chicken
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Curry-Chicken » Do 6. Feb 2014, 23:49

1. Didn't played Barracudda.
2. PLA won Wanda Shan.
3. Write a server script for !restart, squad bug is gay.

Curry.

P.S. More tomorrow.
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ELmariachi: "spread on the Map like Ants on Soda..."
K4on: "Ich gammel hier im Hochsitz aufem Berg, und es regnet in strömen..."
K4on: "Darum bin ich auch so lange online xD"
Pheelz: "wooden pussies"

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