PR: ArmA2

Discussion about ArmA 2
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BloodyDeed
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PR: ArmA2

Beitragvon BloodyDeed » So 22. Aug 2010, 16:40

Unglaublich, was die da auf die Beine stellen. Vor allem die ganze Squadgeschichte gefällt mir. Das ist eines der grossen Mankos an Arma2 imo.

- RAF Chinook

To compliment the Apache and Merlin we have added the Chinook into the mix. This is the work horse of the British Army at the moment, and that will be reflected in PR: ArmA2, giving the British Army a way to move both supplies and men around the battlefield in relative safety. This will complete the current Helicopters for the first release of PR: ArmA2. and will be a vital asset for the British troops on the ground.
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- A new PR Island

[R-CON]ebanks, a recent addition to the team, is now one of the Project Reality Terrain Developers and has been working hard on a second PR Island .....we will let the images speak for themselves! Needless to say, it will be a great area to field some epic future PvP battles. A 20km x 20km Battlefield that is set in the Maidan Wardak Province - Afghanistan. Lots of thick Vegitation in the valley, with Hideouts for the Taliban in the surrounding Mountains, all set to challenge the best of the British Forces. A huge FOB, will also feature on this new Island, allowing the British Forces a safe haven and a place to move out and patrol from.
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- PR: ArmA2 - Online Photo Album

For those of you that still want more, after a weeks worth of updates, we won't let you down either. We have created an online Album, which you can browse through to your hearts content. Feel free to bookmark it and check it every now and again, as we intend to keep this up to date in the future.
PR: ArmA2 - Online Photo Album
There are currently over 100 files already uploaded.

- PR Dialogs, Menus, HUDs and more

Work as always goes on with the more technical side of Project Reality, and we have saved this until last, setting it up nicely for the Gameplay Feature next month. This is the section that in essence will be the human interface for our Gameplay. Dialogs, menus and HUD development, will all add a splash of PR to ArmA2 in every way. From simple menus, like the Player Menu and the Interaction Menu to a well thought out multi-level cargo system and of course crisp loading screens, all to polish up the overall PR package.

More importantly however they will allow ease of Squad Management, ability to provide first aid to others and treat yourself with your personal medical supplies, making it easy to request whatever you need and simplicity in joining and leaving squads, they all compliment a mod and assist greatly in playability. We hope this answers some of the questions being asked on the forums at present. This will avail a fresh new way to interact and perform tasks in PR:ArmA2, all kept in a fairly simple and effective style.
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More about how they are used next month.

- Recruiting Scriptors, Texture Artists & Sound Engineers!

The Project Reality Team are still actively recruiting. We are currently seeking Scriptors, Texture Artists & Sound Engineers to bolster these departments. We have had a number of applications already, and we are currently going through these as fast as we can, so please bear with us. Of course if you have any other skill other than those mentioned above but within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force [ukforce@realitymod.com]. Whatever your skill, let us know. We are always recruiting.

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So there you have it. The last in a bumper series of Highlights Reels within a short period of time, as you can see a lot is going on within the ArmA2 Dept. We are making great progress as a team, and a lot of this is due to the great community feedback we receive daily. It's the community that makes Project Reality what it is, and we are sure these latest reels will keep you all hyped for a great release.

As a further treat I can tell you that our Video Developer - [R-DEV]trini_scourge is currently working on five productions for next month to highlight and explain in depth PR gameplay, this will be tied in with a full Highlights reel in September purely on Gameplay. For further information please feel free to browse the Project Reality ArmA2 Forums and become more involved. Until next time...
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K4on
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Re: PR: ArmA2

Beitragvon K4on » So 22. Aug 2010, 20:29

www.realitymod.com halt. bin mal gespannt
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Weed-Killer:"MEC just started throwing people at us blindly." from all 4 directions.
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BloodyDeed
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Re: PR: ArmA2

Beitragvon BloodyDeed » So 22. Aug 2010, 20:43

da aber doch nicht jeder dort vorbeischaut, dachte ich mir ich poste das mal hier. zudem soll das eine art diskussionsthread über pr arma2 sein ;)
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SirCom
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Re: PR: ArmA2

Beitragvon SirCom » So 22. Aug 2010, 21:02

.
Zuletzt geändert von SirCom am Fr 5. Jun 2020, 17:03, insgesamt 1-mal geändert.
manuel1101
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Re: PR: ArmA2

Beitragvon manuel1101 » So 22. Aug 2010, 21:18

danke bloody
:P :P :P Kaon :P :P :P
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FunkDoctorSpot
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Re: PR: ArmA2

Beitragvon FunkDoctorSpot » So 22. Aug 2010, 22:57

Hab ich verpasst obs für Vanilla ArmA2 oder für OA ist?
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BloodyDeed
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Re: PR: ArmA2

Beitragvon BloodyDeed » Mo 23. Aug 2010, 04:36

Man braucht beides soweit ich weiss.
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Amok@ndy
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Re: PR: ArmA2

Beitragvon Amok@ndy » Mo 23. Aug 2010, 06:40

ja man braucht beides da die Russen und die USMC aus ArmA2 benutzt werden und aus OA die Taliban
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K4on
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Re: PR: ArmA2

Beitragvon K4on » Mo 23. Aug 2010, 10:32

manuel! back dirn kaiser! :XD2:
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Gammlgandalf13
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Re: PR: ArmA2

Beitragvon Gammlgandalf13 » Mo 23. Aug 2010, 18:10

SirCom hat geschrieben:Das Ding wir der Hammer glaub ich!

Hab bei denen eben als Audio Engineer beworben :P
Kannst du vorher noch für @ndy's Red Sand die "Animationen"(?) machen? *lieb schau*
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