Day Z (Arma 2 Mod)

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Flashp0int94
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Re: Day Z (Arma 2 Mod)

Beitragvon Flashp0int94 » So 17. Jun 2012, 08:24

Update 1.7.1 is raus sieht echt nice aus.

Code: Alles auswählen

READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.

- This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it. It's pretty easy.

- Server Admins: you need to update dayz_server.pbo. File has been updated.

Current Changelog

UPDATE : 17 JUNE 2012

Community Shout-out this update:
http://www.armaholic.com
One of the community websites hosting anything and everything ArmA2. You thought DayZ was good? Well, it is just the top of the iceberg.
You can download missions, vehicles, addons, even other total conversions. And it's all FREE!
Run by foxhound who also happens to be a cool guy

Affected addons:
* dayz_code 1.7.1
* dayz_sfx 1.2
* dayz 1.3
* dayz_equip 1.3
* dayz_weapons 1.2
* dayz_anim 0.2

Developer's Note:
* Requires ArmA2 Beta.
* Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
* Infected sprinting animation not included yet
* On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.

Changelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [FIXED] General Server Script Errors (big thanks to Dwarden for fixing these!)
* [FIXED] Loot/Infected spawning time delay desync'ing with server
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine
* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before
* [NEW] 30Rnd_545x39_AK added to loot table
* [NEW] More infected attack animations
* [NEW] More infected feeding animations
* [NEW] Replaced monkey infected crawing run animation
* [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW] Humanity GUI indicator removed
* [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
* [NEW] Initial version of double-barreled shotgun added (by Artyom)
* [FIXED] CZ550 spawning far too often in farms
* [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
* [NEW] Recombine shotgun rounds between 2 and 8 rounds
* [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds
* [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
* [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)
* [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch. 
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This is my Panzerbefehlwagen, it befehls Panzer. ~KassaReD
Nemes1s
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Re: Day Z (Arma 2 Mod)

Beitragvon Nemes1s » Di 19. Jun 2012, 15:49

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Wer findet den Fehler?
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MrSherenai
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Re: Day Z (Arma 2 Mod)

Beitragvon MrSherenai » Mi 20. Jun 2012, 08:33

So nen netter dude am NW airfield hat mir seine M107 und M4 SD und Rangefinder geschenkt XD. Bin fast froh, dass mein Stuff weg ist sonst wär ich da nie hin gegangen. War auch schön mit anzusehen wie ihn die Zombies erst verkrüppelt und dann gegessen haben...wie auch immer man mit ner SD Waffe so viele Zombies anlocken kann.
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The object of war is not to die for your country but to make the other bastard die for his.
-Georg S. Patton
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Brotherhood790
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Re: Day Z (Arma 2 Mod)

Beitragvon Brotherhood790 » Mi 20. Jun 2012, 09:10

Sherenai hast du den Server schon auf 1.7.1.4 upgedated?
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MrSherenai
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Re: Day Z (Arma 2 Mod)

Beitragvon MrSherenai » Mi 20. Jun 2012, 09:14

Aber sowas von
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The object of war is not to die for your country but to make the other bastard die for his.
-Georg S. Patton
Nemes1s
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Re: Day Z (Arma 2 Mod)

Beitragvon Nemes1s » Mi 20. Jun 2012, 11:53



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Germanius_GER
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Re: Day Z (Arma 2 Mod)

Beitragvon Germanius_GER » Fr 22. Jun 2012, 17:08

:clap: Nice Vids
atom9[CH]
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Re: Day Z (Arma 2 Mod)

Beitragvon atom9[CH] » So 24. Jun 2012, 12:57

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i-kill-you2
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Re: Day Z (Arma 2 Mod)

Beitragvon i-kill-you2 » Mi 27. Jun 2012, 20:52

ich will den bus hier in day z :DD :DD :DD :DD
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Germanius_GER
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Re: Day Z (Arma 2 Mod)

Beitragvon Germanius_GER » Fr 29. Jun 2012, 17:02

Was hat das mit DayZ zu tun?

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