Joint Forces Teamworkday Discussion / Feedback

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ELmariachi
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon ELmariachi » Fr 14. Feb 2014, 11:12

Neander hat geschrieben:Qwai (US) - Commander View

Very good coms and an awesome team. I give some orders to the team while the briefing time and everything was done after some minutes. Mortars (PRTA/ sh Squad) rape the shit out of the chinese, destroy all the enemy FOBs. It was like an ARC* battle because everybody called in support instandly if needed, report contacts and call in mortars for supressing. Maybe it was a bit unbalanced because KSK just connected midround but our team was just awesome on this map.

Vadso (RUS) - Commander View

Same like Qwai, still very good coms between squads and commander. Our team performed very well and followed my orders in time. There was some wtf moments because we lost the Crossroad to 2 british guys but only neutral and WGP cleared this out very fast. Also our mortars (sh again) was performing very well, with UAV spotting it was just raping infantry who tried to hide in the bushes :aufsmaul: also the mortars destroy a Warrior with a bullseye impact grenade but sh get killed by a enemy area attack at the end :frown: . This round was balanced and I think booth sides had a good time.


SilentEagle(GER) - Squadmember

This round was not balanced at all! RUS got all the clans (NEW,KSK,3dac,Heros) and we only had an 8 man mixed squad with WGP,QRF,OD-S and NEW and a 5 man ITW squad. Bad coms and bad public squads with KDs like 8/40. Our squad got more then 50% of the kills at the end and we holding the city with just 10-15 guys all the time (except the beginning) because the rest of our team was already at the next flag. The tickets say it was balanced I think RUS won with around 50 tickets but this only owe to our good and very hard city defense.

Qwai (China) - Commander View

Worst Deployment i have seen in 7yrs.. My Plan was to destroy southbridge then cover Northbridge and the swamp to avoid the US to cross the river with vehicles.. UAV was up and i had all US Vehicle Deployment Positions marked ot the map.. Meanwhile my whole Team wasnt be able to cap the first flag while standing in main beeing afk, waiting for assets or playing balls.. Or rushing to constructionsite 150 Meters out of caprange.. Or walking from main because translogistics was bullshit.. When i told them to move thier asses to the flag range i had replys like "chill out Commander" over mumcoms.. So we got steamrolled and outcapped within 25 Mins.. GG


Vadso (UK) - Commander View

The deployment was much better after balancing with KSK.. until the Russians build thier Mortarpits.. Russian Mortars took out all 3 Firebases and Infantry Positions on crossroads.. even the Apcs got destroyed by Russian Mortars.. The British deployment was destroyed within few minutes.. Then i resigned my commander Position and left the event because our last Hope to take down russian mortars ignored and refused my orders to attack the objective because they got scared by one AA Placement. So when Squadleaders decisions go over Commander Orders JFTD ist not what it meant to be so i played DAYZ happy and let them fly thier circles and find thier targets alone.. I dont spent my time and good will as commander again when commander orders get ignored by squadleaders..

My opinion: JFTD is still a public event with too many Players without any clue how to play PR properly or even the abillities to lead a squad.. Still too many nonmics and Lonewolfs!! And Squadleaders ignoring Commander Orders is just like the cherry on top of the creme.. And its not getting better until we lock the server and invite Clans and good Public Players by signup and Password. But its feels like i am talking to myself over and over again..
mariachi out
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Neander
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Neander » Fr 14. Feb 2014, 11:29

The team on Qwai and Vadso was the same we didn't balance. KSK was already on Chinese/British side just with less people in the beginning so your team was not organized enough to stand a chance against the US at Qwai and we got the chance to fullcap. I think thinks like this happens and you can't do anything against this. On Vadso our AA was realy good, the mortar squad covered the tube with static + handheld AA so the Apache had a realy hard time.


About Commander etc.:
You know our rules Machi, resign/kick peoples who don't do what you say or refuse an answer. I always give the squads the freedom to decide what they wan't to do and just give specific squad orders if it is realy necessary like helping a squad or defending a flag. Micromanagement doesn't work at all and you don't have the time as commander to manage all squads, use the UAV to spot targets and perform admin dutys. I just follow the old german way "Zuckerbrot und Peitsche" and it works fine
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Ranzpirat
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Fr 14. Feb 2014, 12:25

Leaving the battlefield because a plan did not work is the worst thing to do in war. I agree that both rounds were total bullcrap on our side, but its not only the team but every single solder/sl/com who can make a difference.

Most of the times you loose to better organisation and execution. Thats what PR is about. Of course, the round could be lost after a good reaction on the deployment phase (as it happens with the superb mortars in vadso) but that was ~20m into the round. Those are the times to REORGANISE.

What costed us the game (imho) was the lack of leadership (no commander/hotswapping commanders). I will try to get some commanding experience on pub days so I can give it a try in the near future.

Yeah, and I think people with disconnection problems shouldnt man assets or squadlead on event days, because every minute counts in here. But thats just my 2cents.
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ELmariachi
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon ELmariachi » Fr 14. Feb 2014, 12:43

Well.. first i want to say.. Its a Game not War.. I can leave whenever i want to leave! Secondly if its not going to entertain me or its supressing me to have fun.. I leave the game simple as that.. Why spend time on it when its no fun?! I play this mod for over 7yrs now and i won matches everybody thought its lost.. But when the Team is a bunch of incompetent Publics and the few you can count on refuse orders.. Well have fun Playing PR.. Its not the PR i played the last 7yrs.. ANd i am thinking serously to get my deserved PR Retirement.. The good PR Times have gone and they never come back when we play PR like we did yesterday..

mariachi
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon [KSK]Ghostfool » Fr 14. Feb 2014, 12:44

On Quai the second last flag was already lost when i joinend the game, the rest of us joinend when our last flag went neutral. We got only publics on our team and the enemy team was really stacked.

Vadso seems pretty balanced, bu our squad had problem with the enemy mortars and to many enemys that hide in the bushes, but i think it was good round teamplay wise.

Silent was nice also, i dont think it was that unbalanced, losing with 100 tickets is just a normal game. There were hard fight in the city for a long time and i didnt see that the enemy team got smashed or something.

I think its important that there are more clans that stay for all three rounds and not leave the server when something isnt right. You cant really balance a server if every round the teams change completely.
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Fr 14. Feb 2014, 12:49

ELmariachi hat geschrieben:Well.. first i want to say.. Its a Game not War.. I can leave whenever i want to leave!
I was not talking about you in particular and you are right. All I wanted to say is that I had nearly none to none communication in my SL-ear after you left and we "just" lost 110-0, so I had the impression that we could have turned the tides around with a grande plan. Thats not only the Commanders responsability but also the SL's!
[KSK]Ghostfool hat geschrieben:I think its important that there are more clans that stay for all three rounds and not leave the server when something isnt right. You cant really balance a server if every round the teams change completely.
Also this.

If we cant keep the server full with the participating clans for three rounds, maybe start later and only play 2 maps. One map less is one round less to administrate and participate in.
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Buschpilot453
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Buschpilot453 » Fr 14. Feb 2014, 13:04

Neander hat geschrieben:Qwai (US) - Commander View

...Maybe it was a bit unbalanced because KSK just connected midround but our team was just awesome on this map.
KSK connected with 3 guys shortly before losing China main, like 3 minutes before round was ending. So no, we didnt join midround and it obviously was hard unbalanced when it just took you 20 minutes for a fullcap.
fecht_niko hat geschrieben: ...even with this absolut balance Problem
Neander hat geschrieben: SilentEagle(GER) - Squadmember

...This round was not balanced at all! RUS got all the clans (NEW,KSK,3dac,Heros) and we only had an 8 man mixed squad with WGP,QRF,OD-S and NEW and a 5 man ITW squad.
First of all NEW is not a clan, its a community. What i want to say is, most of the time you guys split up on both teams in numerous Squads. And on Silent we had NEW's on both teams. KSK gathered a full squad finally and was defending while we had one guy trying to coordinate the team as cmdr. 3rdac were like 5 guys trying to cap the village and Heroes maybe 4 guys leading a mixed squad.
When i CTDed and reconnected on GER side, it looked pretty well for you guys. Two full squads were preparing to attack RUS defence flag while the rest of the team defeated the attack on village. I didnt spot any lonewolfs in your team and was suprised to see you losing in the end. In my opinion it was well balanced.

When you read through the feedback thread its always the same guys whining about balance. Its impossible to balance in time when a clan leaves midround and you guys know this. When a whole clan leaves JFT its probably because you were not communicating enough. The "T" in JFT stands for teamwork. And when im in the team which is not talking to each other i will probably get pissed too and leave. You guys need to keep the comms hot. When everybody just says "noone is talking to me" you are missing the point, you need to be proactive, like Curry always praises. There are lots of publics out there who know how to lead a squad, or at least keep their squad together, but you'll need a cmdr or good SQL to coordinate all these squads.

Another point i really dislike is leaving midround as cmdr/ ragequit as a whole clan. When you cant lose and cant see your own failures then youre just not up for PR. PR is not about winning all time but about trying to get the best out of the team even when you lose. Day-Z is probably like lonewolfing in PR and when you prefer this over teamwork...
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Neander » Fr 14. Feb 2014, 13:40

Buschpilot453 hat geschrieben:
KSK connected with 3 guys shortly before losing China main, like 3 minutes before round was ending. So no, we didnt join midround and it obviously was hard unbalanced when it just took you 20 minutes for a fullcap.
Ok didn't know that just listen to the TS talk and there our guys said you joined midround. Sorry about this.

About NEW:
Yeah 1 guy (me) was playing in the other team the other 6 guys played in the opponent team :DD
Also the differnce betwenn a community and clan is not that big. A clan mostly have an chain of command an community not thats all. We also play together etc.. We just split up often because we have the duty to balance the server in numbers and sometimes skill

I think SilentEagle was not more then a normal pupplic round after the crash to many good people leave etc..


So any ideas for the future? It's always the same each week balance and communication have to be better.
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Fr 14. Feb 2014, 13:45

Neander hat geschrieben: So any ideas for the future? It's always the same each week balance and communication have to be better.
Lets get that Discussion going on the "ideas and suggestions" thread. Note my recent post.
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Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon fecht_niko » Fr 14. Feb 2014, 14:09

Its funny that the jungleboy accuses whining for unbalance, while he mentioned himselve that the first round was unbalanced... First think than write...

But I have to agree with you that the RS Clans/Communitys shouldnt ragequit and try to stay for the 3 rounds...

It would be nice to see some KSK, OD-S, PRTA guys going for CO the next JFTDs...

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