Joint Forces Teamworkday Discussion / Feedback

Benutzeravatar
Neander
Serveradmin
Beiträge: 589
Registriert: So 14. Apr 2013, 11:48
Wohnort: Köln
Kontaktdaten:

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Neander » Fr 7. Feb 2014, 00:05

GER won Wanda Shan with 2 Tickets and it was awesome. Doesn't play the other rounds
Grüße Neander | Chris Bild
Bild

Pflichtangabe zu den Inhaltsstoffen meiner Postings: Kompetenz, Erfahrung, geringe Anteile von Halbwissen. Kann Spuren von Ironie oder Hörensagen enthalten.
fecht_niko
Beiträge: 203
Registriert: Do 10. Okt 2013, 15:25

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon fecht_niko » Fr 7. Feb 2014, 00:19

06.02. Feedback

Barracuda (CHN): Was INF SQL and organizing the squads because we had no CO. Did mumble check. My sq was defending Fortification and killing Airassets. Good COMMS with OD-S and QRF. Almost balanced teams. Admins (Moulin) did a good job :)
But: It would be nice to have admins on both sides, because its difficult to be SQL, to check mumble, talk in TS with you, coordinate the team... Corvins Aegir guys and the plan=b guys were really annoying (No teamplay, insulting, ...)

Wanda Shan (GER): GER won, Balanced, we had CO after 20min, Good COMMS with most of the team, enemy mortars were annoying... plan=b guys sucked and ragequited
All in all a very good round.

Burning Sands (MEC): good CO spotting and deployment, good CAS and mortars, but unfortunately OD-S and Merk left after Wanda and we got alot of pubbies, so it turned into a public round with nice fights around the T-building.

All in all it was a better JFTD (GJ NEW!!!) but we have to get more "teamplay" clans and solve the admin problem.

Niko
Benutzeravatar
K4on
Administrator
Beiträge: 3215
Registriert: Di 18. Mai 2010, 17:37
Wohnort: Hannover
Kontaktdaten:

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon K4on » Fr 7. Feb 2014, 07:49

Plan b is well known to us already.
What did they do in detail this time?
Bild
Weed-Killer:"MEC just started throwing people at us blindly." from all 4 directions.
fecht_niko
Beiträge: 203
Registriert: Do 10. Okt 2013, 15:25

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon fecht_niko » Fr 7. Feb 2014, 09:48

Their usual ego trip:
Not helping on flags (barracuda), building fob in a full building (my SQ was defending there) while having no problems with tk us... Insulting... (also during mumble check in the beginning)

But you can also ask your 123abcd guy who was in their SQ and did nothing...
Benutzeravatar
ELmariachi
Community Member
Beiträge: 1694
Registriert: So 24. Jul 2011, 16:28
Wohnort: Aachen
Kontaktdaten:

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon ELmariachi » Fr 7. Feb 2014, 12:00

Plan B sollte von JFTD ausgeschlossen werden..Genauso wie Aegir oder wie die Typen heissen.. Halt die die Moulin gestern entsorgt hat..
Bild
Benutzeravatar
Neander
Serveradmin
Beiträge: 589
Registriert: So 14. Apr 2013, 11:48
Wohnort: Köln
Kontaktdaten:

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Neander » Fr 7. Feb 2014, 12:08

You can't exclude all Aegir, you know Aegir is "just" a teamname out of the FH tournament and contains different communities. But we can make a blacklist so if somebody fails on every JFTD he got an permban / excludet of JFTD.
Grüße Neander | Chris Bild
Bild

Pflichtangabe zu den Inhaltsstoffen meiner Postings: Kompetenz, Erfahrung, geringe Anteile von Halbwissen. Kann Spuren von Ironie oder Hörensagen enthalten.
Benutzeravatar
Curry-Chicken
Beiträge: 688
Registriert: Di 20. Sep 2011, 12:46
Kontaktdaten:

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Curry-Chicken » Do 13. Feb 2014, 10:39

Did we fixed the server? Will the !restart work without team swap?

Curry.
Bild

ELmariachi: "spread on the Map like Ants on Soda..."
K4on: "Ich gammel hier im Hochsitz aufem Berg, und es regnet in strömen..."
K4on: "Darum bin ich auch so lange online xD"
Pheelz: "wooden pussies"
Benutzeravatar
Ranzpirat
Serveradmin
Beiträge: 1627
Registriert: Fr 20. Sep 2013, 00:50
Wohnort: Berlin
Kontaktdaten:

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Ranzpirat » Do 13. Feb 2014, 14:18

If none of that works maybe just increase the briefing time? Or enable !pause/!resume (I think this was mentioned in teamspeak). If none of it has been tested/enabled please do NO !restart. The squadbug last week pretty much killed the third round after two rounds of awesomeness. (PLA WON WANDA, YOU CANT LIE TO ME :ugly: )

Also "Sippenhaft" is not the way to go. If people dont behave: report -> tempban. If they cant behave two times in a row -> exclude them via permban.

edit: not behaving during mumblecheck and/or insulting(!) other players can not be tolerated! If you report something like that and no admin responds, get on teamspeak and it will be handled! Briefing time is always a little rough, because the first minutes of planing are essential and (most of the time) every admin is playing, too.
Bild
BildBild
Mr.Sherenai: Ich gehe jetzt in den Park und schlürf mir einen mit nem dicken Eis.
Benutzeravatar
Neander
Serveradmin
Beiträge: 589
Registriert: So 14. Apr 2013, 11:48
Wohnort: Köln
Kontaktdaten:

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon Neander » Fr 14. Feb 2014, 09:50

Qwai (US) - Commander View

Very good coms and an awesome team. I give some orders to the team while the briefing time and everything was done after some minutes. Mortars (PRTA/ sh Squad) rape the shit out of the chinese, destroy all the enemy FOBs, Blackhawk was flying all the time for resuplly,.... It was like an ARC* battle because everybody called in support instandly if needed, report contacts and call in mortars for supressing. My plan for this map worked very good and with the teamsupport and realtime reacting to my orders it was the best round I ever have as commander so far. Maybe it was a bit unbalanced because KSK just connected midround but our team was just awesome on this map.

Vadso (RUS) - Commander View

Same like Qwai, still very good coms between squads and commander. Our team performed very well and followed my orders in time. There was some wtf moments because we lost the Crossroad to 2 british guys but only neutral and WGP cleared this out very fast. Also our mortars (sh again) was performing very well, with UAV spotting it was just raping infantry who tried to hide in the bushes :aufsmaul: also the mortars destroy a Warrior with a bullseye impact grenade but sh get killed by a enemy area attack at the end :frown: . This round was balanced and I think booth sides had a good time.


SilentEagle(GER) - Squadmember

This round was not balanced at all! RUS got all the clans (NEW,KSK,3dac,Heros) and we only had an 8 man mixed squad with WGP,QRF,OD-S and NEW and a 5 man ITW squad. Bad coms and bad public squads with KDs like 8/40. Our squad got more then 50% of the kills at the end and we holding the city with just 10-15 guys all the time (except the beginning) because the rest of our team was already at the next flag. The tickets say it was balanced I think RUS won with around 50 tickets but this only owe to our good and very hard city defense.
Grüße Neander | Chris Bild
Bild

Pflichtangabe zu den Inhaltsstoffen meiner Postings: Kompetenz, Erfahrung, geringe Anteile von Halbwissen. Kann Spuren von Ironie oder Hörensagen enthalten.
fecht_niko
Beiträge: 203
Registriert: Do 10. Okt 2013, 15:25

Re: Joint Forces Teamworkday Discussion / Feedback

Beitragvon fecht_niko » Fr 14. Feb 2014, 11:09

13.02. Feedback

Qwai (US): I was SQL of the super cool TOW/CROW SQ ;)
awesome COMMS with every SQ (even pubbies), great CO spotting and coordinating, unfortunately the enemy team was uncoordinated and unbalanced.

Vadso (RUS): I was INF SQL
same COMMS, spotting and CO like at Qwai, but most of the team prefered to attack all the time...
But all in all a good round with balanced teams...

Servercrash: BCG, SH, and some other clans left...

Silent (GER): I was SQM, Frontliner was SQL
Was still fun, even with this absolut balance Problem that Neander mentioned...
We covered the city with ITW (nice teamplay) and it was like: Mortars are coming down, than the entire enemy team (we raped you) and this was repeating all the time, while our team was counting trees in the forest...

All in all it was fun but we still have to improve the balance problem...

Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 1 Gast