Joint Operations Feedback
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Re: Joint Operations Feedback
Spook and me should be the only ones allowed to use the otomatic on charlies point ;)

- Curry-Chicken
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Re: Joint Operations Feedback
Code: Alles auswählen
Joint Operations AAR
[b]1. Asad Khal:[/b]
[b]2. Silent Eagle:[/b]
[b]3. Khamisiyah:[/b]
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2. Silent Eagle:
I joined late on Silent Eagle and the russians never really had a chance. Mostly because people decided to do the wrong thing. Had some great comms with some of the squads (mostly PRT squads).
3. Khamisiyah:
After the defeat on Silent Eagle the team really wanted to step up the game. We organized the assault on bunkers during the briefing time. Loller went CO and we spread the Ducks out over several squads. Moulin and his squad supported us with mortars, pretty nice work! Loller spotted what he could, but the rest of the team was pretty much stuck somewhere on the map - I raged since I really wanted to take the bunker flag, we never did. In the mid game the teams still looked balanced to me, we had many casualties taking bunkers, so did you. However in the end we won with 194 tickets, so it wasn't that balanced.
I really enjoyed playing Khamisiyah as INF without getting raped by assets.
Good games, looking forward for more!
cheers,
Curry.
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Re: Joint Operations Feedback
Feedback:
Sbeneh INS: MEC team war nicht wirklich koordiniert, hat es aber doch irgendwie geschafft zu gewinnen
Yamalia: CnC geht nur wenn gute CO auf beiden Seiten spielen. Balance war naja aber machbar.
Black Gold: schlechte Balance weil einige Spieler wohl lieber ins winning team geswitched sind... + 4km Asset Map als letzte Karte nicht sehr schlau ist. Nächstes mal lieber eine 2km INF Map zum Schluss!
Sbeneh INS: MEC team war nicht wirklich koordiniert, hat es aber doch irgendwie geschafft zu gewinnen
Yamalia: CnC geht nur wenn gute CO auf beiden Seiten spielen. Balance war naja aber machbar.
Black Gold: schlechte Balance weil einige Spieler wohl lieber ins winning team geswitched sind... + 4km Asset Map als letzte Karte nicht sehr schlau ist. Nächstes mal lieber eine 2km INF Map zum Schluss!
- Curry-Chicken
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Re: Joint Operations Feedback
Thanks for your feedback Niko. The combo INS + CNC and Black Gold might have been a little overkill. As well as we will need to ensure we have two CO's for CNC. Sadly I couldn't join myself due to connection issues.
cheers,
Curry.
cheers,
Curry.
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Re: Joint Operations Feedback
Joint Operations AAR
1. Sbeneh Insurgency:
- I made sure all Ducks initially played on MEC.
- Round was allright, unlike other INS games it was rather balanced, but that was only possible because we stacked the teams in favor of insurgents, which is totally fine imo. Also we had 3+ Derp Squads.
2. Yamalia:
- Teams were not perfect, but I also think it was doable, more tactical errors from RU imo, first RU FOB position was damn obvious in the middle of a huge gap, easy as fuck to spot and take down with area attack. Coordination on CA was awesome, can't complain so that might've been a reson. High ticket difference doesn't say as much because of the heavy bleeds in CnC.
3. Black Gold:
- Didn't play.
Agree though, Long INS + Long CnC + 4km AAS is too much for one evening ;:)
1. Sbeneh Insurgency:
- I made sure all Ducks initially played on MEC.
- Round was allright, unlike other INS games it was rather balanced, but that was only possible because we stacked the teams in favor of insurgents, which is totally fine imo. Also we had 3+ Derp Squads.
2. Yamalia:
- Teams were not perfect, but I also think it was doable, more tactical errors from RU imo, first RU FOB position was damn obvious in the middle of a huge gap, easy as fuck to spot and take down with area attack. Coordination on CA was awesome, can't complain so that might've been a reson. High ticket difference doesn't say as much because of the heavy bleeds in CnC.
3. Black Gold:
- Didn't play.
Agree though, Long INS + Long CnC + 4km AAS is too much for one evening ;:)
- Amok@ndy
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Re: Joint Operations Feedback
joined in the beginning of Yamalia on Russian side. We lost our FOB 2 times and had no squad that took care of a backup FOB.
For further CnC rounds we should have about 2-3 Squadleaders per side one to take defensive positions with the FOB, second attacking the enemy fob, third for recon and building a backup fob.
CnC is not all about Commander making bad decisions if the Squadleaders know what to do you can even win with randoms in your squad.
on Black Gold there were a lot of random squads all over the place, there was not much communication in the squadleader channel and either all defended (mostly quite late) or all attacked at the same time.
For further CnC rounds we should have about 2-3 Squadleaders per side one to take defensive positions with the FOB, second attacking the enemy fob, third for recon and building a backup fob.
CnC is not all about Commander making bad decisions if the Squadleaders know what to do you can even win with randoms in your squad.
on Black Gold there were a lot of random squads all over the place, there was not much communication in the squadleader channel and either all defended (mostly quite late) or all attacked at the same time.

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Re: Joint Operations Feedback
What do you mean backup FOB? Like, a squad that is on standby to built a new FOB when the old one is destroyed?
- Curry-Chicken
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Re: Joint Operations Feedback
Yes, someone who has a friendly crate near by and is ready to get the FOB back up.Nate hat geschrieben:What do you mean backup FOB? Like, a squad that is on standby to built a new FOB when the old one is destroyed?
Curry.
- Amok@ndy
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Re: Joint Operations Feedback
Ah well, we didn't have that either 

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