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CustomMap crash

Verfasst: Mo 28. Jun 2010, 12:39
von Gweck
Meine Map crasht immer genau bei 13% Objects

Andy meinte, es liegt wahrscheinlich an einem Fehlerhaften static, deshalb hier die Liste aller Statics (sind auch GPO's dabei )

Code: Alles auswählen

run /objects/staticobjects/pr/military/hesco/hesco_l_50m/hesco_l_50m.con
run /objects/staticobjects/pr/military/hesco/hesco_l_corner/hesco_l_corner.con
run /objects/staticobjects/pr/military/portacabin/portacabin.con
run /objects/staticobjects/pr/military/hesco/hesco_l_20m/hesco_l_20m.con
run /objects/staticobjects/pr/military/hesco/hesco_sangar_v3_mirror/hesco_sangar_v3_mirror.con
run /objects/staticobjects/pr/military/hesco/hesco_low_10m/hesco_low_10m.con
run /objects/staticobjects/pr/military/hesco/hesco_sangar_v3/ammobox_steps01/ammobox_steps01.con
run /objects/staticobjects/pr/military/hesco/hesco_sangar_v3/ammobox_steps02/ammobox_steps02.con
run /objects/staticobjects/military/buildings/mi_vehicle_shelter/mi_vehicle_shelter.con
run /objects/staticobjects/pr/military/hesco/hesco_sangar_v1/hesco_sangar_v1.con
run /objects/staticobjects/industry/ind_objects/barracksngl_01/barracksngl_01.con
run /objects/staticobjects/pr/military/hesco/hesco_l_nowire_20m/hesco_l_nowire_20m.con
run /objects/staticobjects/pr/military/hesco/hesco_l_nowire_10m/hesco_l_nowire_10m.con
run /objects/staticobjects/pr/military/jersey_barrier_1/jersey_barrier_1.con
run /objects/staticobjects/pr/military/tent_v2_closed/tent_v2_closed.con
run /objects/staticobjects/common/com_objects/floodlight/floodlight.con
run /objects/miscobjects/stretcher/stretcher.con
run /objects/staticobjects/pr/military/props/foldup_bench/foldup_bench.con
run /objects/staticobjects/pr/military/props/map_board/map_board.con
run /objects/staticobjects/pr/military/props/gb_comms_prop_bowman_laptop/gb_comms_prop_bowman_laptop.con
run /objects/staticobjects/pr/military/props/foldup_table/foldup_table.con
run /objects/staticobjects/pr/military/tent_v2/tent_v2.con
run /objects/common/flags/flag_gb/flag_gb.con
run /objects/common/flags/flagpole/flagpole.con
run /objects/common/flags/flagpole/flagpole.tweak
run /objects/staticobjects/military/buildings/mi_hangar_us/mi_hangar_us.con
run /objects/staticobjects/xpak_objects/military/xp1_airtower/xp1_airtower.con
run /objects/staticobjects/xpak_objects/military/xp1_airtower/xp1_airtower_windows.con
run /objects/staticobjects/common/com_objects/wirefence_48m/wirefence_48m.con
run /objects/staticobjects/common/com_objects/wirefence_l/wirefence_l.con
run /objects/staticobjects/common/com_objects/wirefence_l2/wirefence_l2.con
run /objects/staticobjects/common/com_objects/wirefence_12m/wirefence_12m.con
run /objects/staticobjects/common/com_objects/wirefence_end/wirefence_end.con
run /objects/staticobjects/industry/ind_buildings/gatehouse/gatehouse.con
run /objects/staticobjects/common/com_objects/gate_boom/gate_boom.con
run /objects/staticobjects/pr/misc/wirefence_3m/wirefence_3m.con
run /objects/staticobjects/industry/ind_objects/concretebags_01/concretebags_01.con
run /objects/staticobjects/industry/ind_objects/fueltank_01/fueltank_01.con
run /objects/staticobjects/industry/ind_objects/plankstack_big_01/plankstack_big_01.con
run /objects/staticobjects/industry/ind_objects/plankstack_big_version_02/plankstack_big_version_02.con
run /objects/staticobjects/industry/ind_objects/plankstack_big_version_03.mb/plankstack_big_version_03.con
run /objects/staticobjects/industry/ind_objects/plankstack_sml_01/plankstack_sml_01.con
run /objects/staticobjects/industry/ind_buildings/storage_shed/storage_shed.con
run /objects/staticobjects/pr/industrial/container/container_block_3x2x3/container_block_3x2x3.con
run /objects/staticobjects/pr/industrial/container/container_white_open/container_white_open.con
run /objects/staticobjects/pr/industrial/mezzanine/mezzanine_20m/mezzanine_20m.con
run /objects/staticobjects/pr/industrial/container/container_blue/container_blue.con
run /objects/staticobjects/pr/military/hesco/hesco_l_10m/hesco_l_10m.con
run /objects/staticobjects/pr/russia/citybuildings/public_toilet_01/public_toilet_01.con
run /objects/staticobjects/pr/iraq/building_two/building_two.con
run /objects/roads/staticsnoblend/concreteblock_helipad/concreteblock_helipad.con
run /objects/roads/staticsnoblend/concreteblock_helipad/concreteblock_helipad.tweak
run /objects/staticobjects/military/objects/air_repairstation/air_repairstation.con
run /objects/staticobjects/military/objects/air_repairstation/air_repairstation.tweak
run /objects/staticobjects/military/objects/air_repairstation/air_repairstation.tweak
run /objects/staticobjects/military/objects/air_repairstation/air_repairstation_cone.con
run /objects/staticobjects/military/objects/mi_antenna/mi_antenna.con
run /objects/staticobjects/military/buildings/basebarracks/basebarracks.con
run /objects/staticobjects/pr/misc/tent_v1/tent_v1.con
run /objects/staticobjects/pr/destroyable_objects/runway/runway_middle/runway_middle.con
run /objects/staticobjects/pr/destroyable_objects/runway/runway_middle/runway_middle.tweak
run /objects/staticobjects/pr/destroyable_objects/runway/runway_extension/runway_extension.con
run /objects/staticobjects/pr/destroyable_objects/runway/runway_end_3/runway_end_3.con
run /objects/staticobjects/pr/destroyable_objects/runway/runway_end_3/runway_end_3.tweak
run /objects/staticobjects/pr/destroyable_objects/runway/runway_end_2/runway_end_2.con
run /objects/staticobjects/pr/destroyable_objects/runway/runway_end_2/runway_end_2.tweak
run /objects/staticobjects/pr/destroyable_objects/runway/runway_end_1/runway_end_1.con
run /objects/staticobjects/pr/destroyable_objects/runway/runway_end_1/runway_end_1.tweak
run /objects/staticobjects/pr/military/hesco/hesco_l_corner_v2/hesco_l_corner_v2.con
run /objects/staticobjects/pr/military/hesco/hesco_low_nowire_50m/hesco_low_nowire_50m.con
run /objects/staticobjects/pr/military/hesco/hesco_low_nowire_20m/hesco_low_nowire_20m.con
run /objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/mi_sandbags_12m.con
run /objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/mi_sandbags_corner_2m.con
run /objects/staticobjects/military/objects/sandbags/mi_sandbags_end/mi_sandbags_end.con
run /objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/mi_sandbags_4m.con
run /objects/staticobjects/pr/militia/wall/blockwall_hole/blockwall_hole.con
run /objects/staticobjects/pr/militia/wall/blockwall_post/blockwall_post.con
run /objects/staticobjects/pr/militia/wall/blockwall_v1/blockwall_v1.con
run /objects/staticobjects/pr/target/target.con
run /objects/vehicles/land/gb_jep_landrover/gb_jep_landrover.con
run /objects/vehicles/land/gb_trk_support/gb_trk_support_cage.con
run /objects/common/vehicle_depot/vehicle_depot_gb.con
run /objects/vehicles/land/gb_trk_logistics/gb_trk_logistics_cage.con
run /objects/vehicles/land/gb_jep_landrover/gb_jep_landrover_support.con
run /objects/vehicles/land/gb_ifv_scimitar/gb_ifv_scimitar.con
run /objects/common/supply/fixed_supply_crate_gb/fixed_supply_crate_gb.con
run /objects/weapons/stationary/artillery_team2/artillery_team2.con
run /objects/common/command_post/gb_acv_sultan/gb_acv_sultan.con
run /objects/vehicles/air/gb_the_lynx/gb_the_lynx.con
hab schon mal versucht die objekte zu löschen die ich seit der letzen funktionierenden version hinzugefügt habe, aber die map crasht immer noch :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help: :help:


Edit:

bis auf diese objekte habe ich nichts hinzugefügt (nur 2 jets und nen heli rausgenommen)

Code: Alles auswählen

run /objects/staticobjects/pr/militia/wall/blockwall_hole/blockwall_hole.con
run /objects/staticobjects/pr/militia/wall/blockwall_post/blockwall_post.con
run /objects/staticobjects/pr/militia/wall/blockwall_v1/blockwall_v1.con
run /objects/staticobjects/pr/target/target.con
lg
gweck

Re: CustomMap crash

Verfasst: Mo 28. Jun 2010, 13:03
von dergammla
GPOs in den Staticobjects?
Wie meinste das?
Nimm einfach mal den Static Rover raus

Code: Alles auswählen

run /objects/vehicles/land/gb_jep_landrover/gb_jep_landrover.con

Re: CustomMap crash

Verfasst: Mo 28. Jun 2010, 13:53
von Gweck
es hat ja vorher auch funktioniert... die einzigen unterschiede zwischen der StaticObjects.con funktionierend und nicht funktionierend hab ich oben aufgelistet

Re: CustomMap crash

Verfasst: Mo 28. Jun 2010, 17:42
von Amok@ndy
in der staticbojects.con werden auch alle GPO objecte gelistet genauso wie overgrowth

www.xup.in oder www.4shared.com lad die map hoch und ich schau sie mir an ^^

wenns ein noob fehler is werd ich dich auch nich lauter auslachen als die anderen ^^ :doh: :rofl:

Re: CustomMap crash

Verfasst: Mo 28. Jun 2010, 19:03
von Gweck
noob fehler sind mir ziemlich gleich ;)

ich hab ja erst vor nem knappen monat angefangen... da darf ich das noch :blush:

http://www.4shared.com/file/Nvg6dEfC/op ... sance.html

Re: CustomMap crash

Verfasst: Mo 28. Jun 2010, 23:08
von Amok@ndy
scheinbar hat dir noch keiner was vom windowed mode erzählt oder ^^

rechts klick auf deine pr_edit verknüpfung und aus + fullscreen 1 -> + fullscreen 0 machen

falls deine map dann crasht bekommst du die fehler meldung ^^ war einfach als ich dachte xD

-> editor gehen deine map laden und Overgrowth atlas generieren dürfte unter compile sein ka hab den editor grad nich offen

Re: CustomMap crash

Verfasst: Di 29. Jun 2010, 12:17
von Gweck
Ignored Warning[Overgrowth] : Overgrowth atlas generation failed
Ignored Warning[TextureAtlas] : Couldn't open TAI file "levels\op_reconnaissance\overgrowth\OvergrowthAtlas.tai"

läuft nich... habs trotzdem mal versucht; map crasht immer noch bei 13%



Edit: warum soll ich überhaupt OvergrowthAtlas generieren??

2.) das mit dem "fullscreen 1" steht bei mir gar nich drin (anm. hab Win7)

Re: CustomMap crash

Verfasst: Di 29. Jun 2010, 21:51
von Amok@ndy
machs einfach ^^ oder lösch den overgrowth folder ;) es ist einfach ein fehler in deinem overgrowthatlas und deswegen stürzt das spiel ab


was hat das mit fullscreen mit win7 zu tun ? ich hab auch win 7

Re: CustomMap crash

Verfasst: Mi 30. Jun 2010, 06:55
von Gweck
ich weiß nich wo du bei dir bei ner PR vreknüpfung "fullscreen 1" stehen hast... bei mir steht da nirgendwo was... selbst bei der normalen PR bzw. bei der BF2 verknüpfung

Re: CustomMap crash

Verfasst: Mi 30. Jun 2010, 07:19
von Amok@ndy
rechtsklick auf die verknüpfung und bei Ziel

"C:\Program Files\EA GAMES\Battlefield 2\mods\pr\pr.exe" +fullscreen 0

so sollte es bei dir aussehen