Just ended a round of Fallujah.
The insurgent team was consisting out of 3rdAC, OD-S, regulars and public players.
The BLUFOR team was consisting out of KSK, HeroS, E|SF, *LAAF*, regulars and public players. Some of the clan were with a minimum amount of members.
The round went well in the beginning, fierce fighting over the first cache. However knowledge of the map and anticipation along with good teamwork on the BLUFOR side made sure we minimized the amount of casualties while killing a lot.
I went to the K8(?) house block to check for a hideout inside the building and to release pressure on the West flank. It turned out that the enemy had indeed used Lemmy's tactic, we blew it up.
After that we kept communicating until the last 2 caches, those caches got blown up because the individuals made the right decisions, not because of the best communications.
What I can conclude is that in order to win with a good insurgent team, you also need a mediocre BLUFOR team. However the chance of having a mediocre BLUFOR team is very low since a lot of quality clans and players play on NEW, something I really enjoy.
I believe playing as Taliban, ARF and Militia on insurgency will give the OPFOR a better chance. It could also be the lack of proper insurgency experience that broke down the insurgents team, but I cannot confirm this since 3rdAC is a very experienced group. I just don't know whether they play insurgency like this all the time.
This was my input for tonight.
With kind regards,
Pronck.
Insurgency & Balance Suggestions
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Re: Insurgency & Balance Suggestions
The issue was that even when we tried to organize the team in the beginning (on the cache that honestly should've been held longer) everyone just walked off because it's insurgency, alas nobody enjoys it (the exception being you and some others pronk). It was just another case of lets sit back and get one shot by scoped laser rifles and APCS. The game mode is broken as all hell. I suggest do not play any insurgency map with insurgents, go ahead with the militia ones and such as they are actually slightly balanced.
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Re: Insurgency & Balance Suggestions
Like Pronk said already we had really great coms in the US team to my suprise. Cant recall a single lonewolf squad or "freekit" squad in this round, everyone worked together. Additionally the last two caches were quite easy to take.
So after this, in my opinion well balanced round clan wise, you guys decided to play Ramiel AAS next.This ended in a complete rapefest.
All the comunicative squads left and noone cared about the balance. The teams were stacked from the beginning till end of the round plus we were 10 guys less the last 40 minutes.
To add there were like 7 admins online, all except one in the US team, and still noone cared about your team baseraping.
What happend to the 5:00 min restart delay you guys proposed?
Why did we play two INS maps in a row?
I remeber a discussion in this forum were this was considered a bad choice.
Why didn't you choose an INS INF layer?
Fallujah is hard for the isurgents because they lack propper AT (atleast you need someone who knows how to handle the SPG) but Ramiel is even worse considering CAS and APC against only .50 techies.
I dont see a point in the forum discussion when nothing here proposed is put into action on the actual server.
So after this, in my opinion well balanced round clan wise, you guys decided to play Ramiel AAS next.This ended in a complete rapefest.
All the comunicative squads left and noone cared about the balance. The teams were stacked from the beginning till end of the round plus we were 10 guys less the last 40 minutes.
To add there were like 7 admins online, all except one in the US team, and still noone cared about your team baseraping.
What happend to the 5:00 min restart delay you guys proposed?
Why did we play two INS maps in a row?
I remeber a discussion in this forum were this was considered a bad choice.
Why didn't you choose an INS INF layer?
Fallujah is hard for the isurgents because they lack propper AT (atleast you need someone who knows how to handle the SPG) but Ramiel is even worse considering CAS and APC against only .50 techies.
I dont see a point in the forum discussion when nothing here proposed is put into action on the actual server.
- Curry-Chicken
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Re: Insurgency & Balance Suggestions
^This.Buschpilot453 hat geschrieben: What happend to the 5:00 min restart delay you guys proposed?
Why did we play two INS maps in a row?
I remeber a discussion in this forum were this was considered a bad choice.
Why didn't you choose an INS INF layer?
Fallujah is hard for the isurgents because they lack propper AT (atleast you need someone who knows how to handle the SPG) but Ramiel is even worse considering CAS and APC against only .50 techies.
I dont see a point in the forum discussion when nothing here proposed is put into action on the actual server.
Curry.
- ELmariachi
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Re: Insurgency & Balance Suggestions
Well Ive been Blufor&Opfor Commander alot for the past weeks specially on INSMaps and i watched the behaviour of both teams and the first thing i missed is the organised Squadwork/Teamwork on Opfor.
In general small Insurgens cells but mostly lonewolf spread on the Map like Ants on Soda doing thier personal stuff or attacking Blufor senseless instead of working together and focus on their objective - Defending the cache - like blufor does focus on it destroying it.
As soon the cache goes known the entire Bluefor Team (More or less) will focus on the cache but aslong the Insurgents are spread and not organised and not staying in touch of the cache the Blufor will have an easy walk for thier Objective. Specially if Blufor have - Commander using UAV - Well trained Asset Crews - expierienced Squadleaders leading organised Squads. - Good Coms-
My personal opinion after many years of PR Insurgency:
Its not a good tactic for insurgents to rush away from the cache and attack Blufor sensless. Because you guys bringing them the intel they need to get the caches known. Each confirmed kill means intel for the Blufor! Best tactic should be avioding the contact to blufor aslong as possible - stay hidden in range of the cache and watch them.. Dont seek the open Battle - let them come close and then hit them fast and hard with an organised attack.. Always keep in mind that you can reduce the amount of intel the Blufor recieved by dropping your Riflekit to become an civilian and get killed by triggerhappy bluforces. One thing more i miss are good placed Hideouts or even hidouts.. Thats mainly the reason most of the Opfor Cellleaders dont have an Cellleaderkit to build the hideouts. Or they get built on positions the blufor pass away anyway.. Build them wise.. once the hidout got destryed rebuild them quick or replace them.. Use your Tacticals and Bomtrucks wiseley!! Most of the time i see them drive around solo or left behind or bombcars/trucks get wastet for infantry.. Even the civilian cars have an tactical value because they make you mobile.. I dont think Insurgents is unbalanced and i am 100% certain that if you follow these simple tactics and focus on Teamwork and your objective you can fight off Bluforces even if they are stacked by clans
my 2 cents
In general small Insurgens cells but mostly lonewolf spread on the Map like Ants on Soda doing thier personal stuff or attacking Blufor senseless instead of working together and focus on their objective - Defending the cache - like blufor does focus on it destroying it.
As soon the cache goes known the entire Bluefor Team (More or less) will focus on the cache but aslong the Insurgents are spread and not organised and not staying in touch of the cache the Blufor will have an easy walk for thier Objective. Specially if Blufor have - Commander using UAV - Well trained Asset Crews - expierienced Squadleaders leading organised Squads. - Good Coms-
My personal opinion after many years of PR Insurgency:
Its not a good tactic for insurgents to rush away from the cache and attack Blufor sensless. Because you guys bringing them the intel they need to get the caches known. Each confirmed kill means intel for the Blufor! Best tactic should be avioding the contact to blufor aslong as possible - stay hidden in range of the cache and watch them.. Dont seek the open Battle - let them come close and then hit them fast and hard with an organised attack.. Always keep in mind that you can reduce the amount of intel the Blufor recieved by dropping your Riflekit to become an civilian and get killed by triggerhappy bluforces. One thing more i miss are good placed Hideouts or even hidouts.. Thats mainly the reason most of the Opfor Cellleaders dont have an Cellleaderkit to build the hideouts. Or they get built on positions the blufor pass away anyway.. Build them wise.. once the hidout got destryed rebuild them quick or replace them.. Use your Tacticals and Bomtrucks wiseley!! Most of the time i see them drive around solo or left behind or bombcars/trucks get wastet for infantry.. Even the civilian cars have an tactical value because they make you mobile.. I dont think Insurgents is unbalanced and i am 100% certain that if you follow these simple tactics and focus on Teamwork and your objective you can fight off Bluforces even if they are stacked by clans
my 2 cents
Zuletzt geändert von ELmariachi am Di 1. Jul 2014, 13:51, insgesamt 1-mal geändert.

- Ranzpirat
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Re: Insurgency & Balance Suggestions
100% this. It feels almost as just because INS has the reputation of beeing inblanced and no fun for Opfor, the team (most of the time) instantly drops the teamwork attitude and just does a #yolo playstyle.ELmariachi hat geschrieben:the first thing i missed is the organised Squadwork/Teamwork on Opfor.
Most of the time small Insurgens cells but mostly lonewolf spread on the Map like Ants on Soda doing thier personal stuff or attacking Blufor senseless instead of working together and focus on their objective - Defending the cache - like blufor does focus on it destroying it.
I (and I think the most of us) have experienced very fun INS rounds.
But if Opfor gets played like Blue with crappier guns and no good assets OFCOURSE it sucks.
Also because the mode is so hated, a lot of "newbie" players (and also eperienced aas only players) just dont know what to do. And thats always bad.



Mr.Sherenai: Ich gehe jetzt in den Park und schlürf mir einen mit nem dicken Eis.
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Re: Insurgency & Balance Suggestions
The issue is that EVEN if you can convince half your team to play it "properly" the rest drags you down. either you have a fully organized tournament team for example, or you die a painful death because half the server are morons and wanna run towards the scopes and die.
You just cant balance it on public game-play, If you want to play insurgency play the maps that are at least slightly balanced with militia.
You just cant balance it on public game-play, If you want to play insurgency play the maps that are at least slightly balanced with militia.
- Curry-Chicken
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Re: Insurgency & Balance Suggestions
Yesterday showed that we really should play more INF layouts if we want to play INS.
cheers,
Curry.
cheers,
Curry.
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Re: Insurgency & Balance Suggestions
Starting today there will be additional 4 minutes briefing time (reset at 1:00 via !restart) at round start for any layer but skirmish for the next 4 weekends. Make sure to remind the admins on the server. 

"I thought what I'd do was, I'd pretend I was one of those deaf-mutes". Or should I?


- Curry-Chicken
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Re: Insurgency & Balance Suggestions
INS INF please.
Curry.
Curry.
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