Tipps & Tricks - Aiming Guide (PR 0.91)
Definitions:
* Movement Settle Time - Time for deviation to disperse after walking/running/crawling.
* Prone/Jump Settle Time - Time for deviation to disperse after jumping or going prone.
* Single Shot Settle Time - Time for deviation to disperse after shooting a single shot.
Assault Rifles/Battle Rifles
* Movement Settle Time: Up to 5 seconds (1 second per second of movement)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: 1.01 seconds (up to a maximum of 2.02 seconds)
Comments
* Instaproning doesn't work
* Try to wait just over a second after turning before firing
Undeployed Machine Guns
* Movement Settle Time: Up to 4.17 seconds (0.875 seconds per second of movement)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: N/A
Comments
* Instaproning doesn't work
Deployed Machine Guns
* Movement Settle Time: Up to 8.33 seconds (1.65 seconds per second of movement)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: N/A
Comments
* Instaproning doesn't work
* Deviation due to firing is irrelevant
* Try to wait just over a second after turning before firing
Undeployed Designated Marksmen Rifles
* Movement Settle Time: Up to 5 seconds (1 second per second of movement)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: 1.01 seconds (up to a maximum of 2.02 seconds with 2 shots)
Comments
* Instaproning doesn't work
* Deviation is exactly the same as the assault/battle rifles.
Deployed Designated Marksmen Rifles
* Movement Settle Time: Up to 8.13 seconds (1.61 seconds per second of movement)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: 2.08 seconds (up to a maximum of 2.08 seconds with a single shot)
Comments
* Instaproning doesn't work
* Automatic fire isn't as good as the deployed machine guns
* Try to wait just over a second after turning before firing
Sniper Rifles
* Movement Settle Time: Up to 7.94 seconds (1.57 seconds per second of movement)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: 4.17 seconds (up to a maximum of 4.17 seconds with a single shot)
Comments
* Instaproning doesn't work
Shotguns
* Movement Settle Time: Up to 6.67 seconds (instantly reaches maximum when moving)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: 2.59 seconds (up to a maximum of 2.59 seconds with a single shot)
Comments
* Instaproning doesn't work
* Deviation due to shooting/moving is irrelevant due to the close engagement ranges and small size of the deviation.
Submachine Guns
* Movement Settle Time: Up to 4.17 seconds (0.875 seconds per second of movement)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: 1.94 seconds (up to a maximum of 1.94 seconds with a single shot)
Comments
* Instaproning doesn't work
Pistols
* Movement Settle Time: Up to 2.08 seconds (instantly at maximum after moving)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: 0.56 seconds (up to a maximum of 0.56 seconds with a single shot)
Comments
* Instaproning doesn't work
Underslung Grenade Launchers
* Movement Settle Time: Up to 2.5 seconds (0.5 seconds per second of movement)
* Prone/Jump Settle Time: 4.44 seconds
* Single Shot Settle Time: N/A
Comments
* Instaproning doesn't work
* Try to wait just over a second after turning before firing
Quelle: PR-Forum
Tipps & Tricks - Aiming Guide
- Rage
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- Myru
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Re: Tipps & Tricks - Aiming Guide
nicht mehr ganz aktuell und erfahrene spieler kennen's in und auswendig, aber ganz nett anzusehen:
Deviation Erklärung:
http://vimeo.com/3977076
Edit: Link aktualisiert
Deviation Erklärung:
http://vimeo.com/3977076
Edit: Link aktualisiert
Zuletzt geändert von Myru am Do 3. Jun 2010, 17:42, insgesamt 1-mal geändert.


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